James Draper··25 min read

Exploring fantasy football strategy

Five NFL seasons scored for a 12-team PPR league. Where the value falls off at each position, which draft strategies hold up in 600 simulated drafts, which waiver pickups turn into starters, where the points go every week, and which teams funnel their points to one or two players.

I scored every week of the last five NFL seasons for a standard fantasy league and used it to test the advice people give. This post follows a season in order: the draft, the waiver wire, and then where the points actually come from each week, down to which NFL teams hand most of theirs to one or two players.

Season points, best to worst, at every position

0100200300400#1#5#10#15#20#25#30#35#40rank at the position■ QB■ TE■ K■ DST■ WR■ RB

#1 RB, season

383

#25 RB, season

177

#1 TE vs #12 TE

287/151

Every position, top to bottom

Each line is a position, ranked by season-long points and averaged over five seasons. The #1 running back scores 383; the 25th, the last one a 12-team league has to start, scores 177. Kickers and defenses barely slope at all. Hover the chart to see any rank.

Points nobody else gets

Raw points flatter quarterbacks: every team starts one, and the 13th-best still scores 253. Subtract the best player at each position nobody is forced to start and the order changes. The #1 receiver is worth 226 points over that; the #1 kicker is worth 44.

The tight end cliff

Per week, the top tight end is worth +8.3 points over the waiver wire. The fifth is worth +2.5. No other position falls that far that fast. Receivers and backs stay well above replacement deep into the starting pool.

Some of it you can see coming

The preseason consensus ranks running backs best (0.48 rank agreement with the finish) and defenses not at all (−0.11). Half a season of kicker and defense scoring tells you almost nothing about the other half: 0.13 and 0.07.

The middle rounds

Early, every position hits about as often. By rounds 7 to 9 only 36% of running backs finish above replacement, against 46% of receivers. Late tight ends hit 52% of the time, because the bar for a starting tight end is so low.

Everyone gets hurt

Running backs have a reputation as the fragile position. Among the players a league actually drafts as starters, they missed 15% of their games to injury. Receivers missed 14%, quarterbacks 14% and tight ends 15%. About half of every group missed at least one game.

What the strategies are worth

Each strategy drafted from all 12 slots in all 5 seasons against 11 teams drafting off the consensus. Filled dots are the ones whose 95% interval misses zero. Most of the famous ones land inside the noise. The typical team scores about 110 a week, so one point is roughly one percent.

The setup

Everything here is one league, the most common one: 12 teams, 16 rounds, point per reception, starting 1 QB, 2 RB, 2 WR, 1 TE, 1 flex, 1 kicker and 1 defense. I scored every regular-season week from 2021 to 2025, all five of the seventeen-game seasons, from nflverse’s public stats. That is 34,810 player-weeks. Kickers get 3 points for a field goal under 40 yards, 4 for 40 to 49, 5 for 50 plus, 1 per extra point and minus 1 per miss. Defenses use the Yahoo default: sacks, takeaways, safeties, blocks and touchdowns, plus a points-allowed tier from +10 for a shutout down to −4 for 35 or more. The weekly sections also use the first seven weeks of 2026 as a check on this season.

For the draft and the waiver wire I needed to know what people expected before each season, so I used the FantasyPros PPR expert consensus rankings as they stood the week before kickoff, from DynastyProcess’s public archive. That isn’t average draft position, but it’s close, and it is the board most drafters look at.

+226

the #1 receiver, over replacement

the #5 tight end is +43

38%

of pickups with two big weeks became starters

14% after one big week

40%

of a team's RB, WR and TE points go to its top two players

55% for the 2022 Raiders

Part 1: The draft

How points fall off at each position

Here is the five-season average at a few ranks. “Last starter” is the last player a 12-team league has to put in a lineup. With one flex spot, the flex is almost always a receiver: on average the league starts 25 running backs and 35 receivers.

position #1 #6 #12 last starter replacement #1 over replacement
QB 402 312 272 272 (#12) 253 +149
RB 383 280 232 177 (#25) 174 +209
WR 398 285 242 179 (#35) 172 +226
TE 287 181 151 151 (#12) 146 +141
K 178 152 136 136 (#12) 134 +44
DST 170 134 117 117 (#12) 114 +56

Raw points make quarterbacks look like the most valuable thing in the game. They score the most, and the #12 quarterback outscores the #12 running back by 40 points. That doesn’t matter. A draft pick buys you points over what you could have had for free, and because every team starts one quarterback, the free one is good. The 13th quarterback still scores 253.

So the useful number is value over replacement: a player’s points minus the best player at the position that nobody in the league is forced to start. Measured that way, the order flips. The top receiver and the top running back are worth 13.3 and 12.3 points a week over the waiver wire. The top quarterback is worth 8.8, the top tight end 8.3, and the top kicker 2.6. Of the 24 most valuable player-seasons each year, two rounds’ worth, an average of 9.2 were receivers, 8.2 running backs, 4.2 quarterbacks and 2.4 tight ends. No kicker or defense ever made it.

The tight end cliff

Tight end falls fastest. The #1 tight end is worth 141 points over replacement. The #2 is worth 87, the #5 is worth 43, and the #10 is worth 13. The #5 receiver is still worth 122, close to the #1 tight end.

An elite tight end gives you a weekly edge at a position where everyone else starts a player barely better than free. The problem is knowing who it is. The preseason consensus ranked tight ends second worst of the six positions, with a rank correlation of 0.26 between where the top 12 were ranked and what they scored. Only 53% of the preseason top 12 finished in the top 12. In the simulation below, taking the best tight end left in round 2 cost 1.2 points a week, with a 95% interval from −3.3 to +0.9. Waiting until round 10 cost nothing measurable (−0.2).

The cliff is real. Picking the one player on the right side of it in August mostly isn’t possible.

Some positions you can predict, some you can’t

position August rank vs finish preseason top 12 who finished top 12 weeks 1–9 vs weeks 10–18
RB 0.48 63% 0.76
WR 0.39 53% 0.66
QB 0.37 60% 0.59
K 0.36 47% 0.13
TE 0.26 53% 0.57
DST −0.11 53% 0.07

Running backs are the most predictable position, both before the season and during it. They do get hurt, but as the injury section shows, so does every other position, and a back with a big role keeps it when he’s healthy. The consensus is good at spotting who has the role.

Kickers and defenses are different. Their first half predicts their second half at 0.13 and 0.07. A defense that has been great for nine weeks is not a better bet for week ten than one that hasn’t. And across these five seasons, the preseason consensus on defenses did no better than chance.

Where each round’s value comes from

Value over replacement tells you what an elite season is worth. A pick only buys a chance at one. So I took every player the consensus ranked into each group of rounds and counted how many finished above replacement at their position.

rounds QB RB WR TE
1–2 100% (n=4) 82% 82% 86% (n=7)
3–4 75% 69% 67% 57% (n=7)
5–6 41% 38% 48% 57%
7–9 54% 36% 46% 41%
10–12 30% 22% 22% 52%
13–16 17% 7% 12% 18%

Early on, every position hits at about the same rate. The split comes in the middle. Between rounds 5 and 9, receivers finish as starters more often than running backs (46–48% against 36–38%). Running back has the steepest and most predictable top, and then the depth runs out. Late tight ends hit half the time, mostly because the bar for a starting tight end is low.

Which position gets hurt most

I counted injuries for every player the preseason consensus ranked as a starter: the top 12 quarterbacks and tight ends, the top 25 running backs and the top 35 receivers, in each of the five seasons. A game counts as missed to injury when the player’s team played, he recorded no stats, and he was listed Out or Doubtful on that week’s injury report or was on injured reserve or PUP.

position drafted starters missed at least 1 game missed 4+ missed 8+ share of games missed new injuries per 100 games played
QB 60 48% 28% 12% 14% 4.6
RB 125 55% 22% 11% 15% 4.7
WR 175 53% 24% 10% 14% 5.0
TE 60 60% 32% 7% 15% 5.4

No position stands out. Drafted running backs missed 15% of their games to injury, and so did tight ends. Receivers and quarterbacks missed 14%. Season-wrecking absences of eight games or more hit 11% of running backs, 10% of receivers and 12% of quarterbacks. Counting every player-season with at least four games gives the same answer: 4.0 new injuries per 100 games for quarterbacks, 4.4 for running backs, 4.6 for tight ends and 4.9 for receivers.

The injuries differ even when the totals don’t. Running backs most often hurt an ankle (25%) or a knee (20%). Receivers most often hurt a hamstring (25%), tight ends a knee or a hamstring (26% each), and quarterbacks a shoulder (19%) or their head (13%, from only 31 injuries).

A drafted starter at any position misses about one game in seven. With seven skill-position starters, the chance that at least one of them is out in a given week is roughly two in three. You aren’t drafting around a fragile position. You’re drafting for the weeks, most of them, when somebody is missing.

600 drafts

To test strategies rather than positions, I simulated drafts. In each one, eleven teams snake-draft straight down the consensus board, taking a kicker and a defense in the last two rounds. The twelfth team follows a rule. Every rule drafted from all 12 slots in all 5 seasons: 60 drafts per rule, ten rules, 600 drafts. Then each team played the real season, starting whoever had the best points per game so far (weighted toward the preseason ranking for the first few weeks) among players who actually played that week.

rule what it does points/week vs league 95% interval weekly win rate
Stream DST no defense drafted; each week, start the free one facing the lowest Vegas total +1.7 −0.4 to +3.7 52.6%
Early QB best quarterback left in round 2 +0.6 −1.3 to +2.4 51.4%
Hero RB one back in round 1, then none until round 6 +0.2 −2.1 to +2.5 50.6%
Robust RB backs in rounds 1, 2 and 3 +0.1 −2.4 to +2.6 50.4%
Early K & DST best kicker and defense in rounds 7 and 8 +0.1 −2.1 to +2.3 50.5%
Best available the consensus board, every pick 0.0 — 50.0%
Late TE no tight end before round 10 −0.2 −2.4 to +1.9 50.3%
Early TE best tight end left in round 2 −1.2 −3.3 to +0.9 48.3%
Zero RB no running back in rounds 1–5 −2.4 −4.7 to −0.0 47.5%
Late QB no quarterback before round 10 −3.0 −5.4 to −0.6 46.0%

A typical team scores 110 points a week, so one point a week is about one percent. A weekly win rate of 46% instead of 50% is about half a win over a 14-week regular season, often the difference between making the playoffs and missing them.

Waiting on a quarterback hurt. “Wait on QB” was the worst rule I tested, three points a week behind the league and behind in all five seasons, though only barely in 2023. My guess is the rushing quarterback: the drop from the top of the position to the #10 quarterback is now 113 points over a season. Going early didn’t win much, +0.6 a week, but going late reliably lost.

Zero RB depends on the season. It was slightly ahead in 2021 and 2022, then fell behind badly: −4.5 a week in 2024 and −7.4 in 2025, when elite running backs had big seasons. My teams make no waiver claims for skill players, and Zero RB is usually sold as a bet that you’ll find running backs on waivers, so this simulation can’t give it credit for that. Part 2 looks at how often that works.

Streaming defenses was the only rule ahead in every season, between +0.8 and +2.7 a week. The free defense picked by the Vegas line scored 7.98 points a week, against 7.12 for the average preseason top-12 defense. That’s under a point of edge, plus never losing a week to a bye.

Everything else, including Hero RB, Robust RB and all the tight end rules, lands inside the noise. Most arguments about draft strategy are about differences smaller than the season-to-season luck.

Part 2: The waiver wire

The simulation above makes no pickups, and Zero RB lives or dies on them. So I tracked every undrafted player across the same five seasons and checked which early signs turned into a real starter.

Season-long starters who went undrafted

full seasonweek 5 onweek 9 on0%10%20%30%Quarterback, full season: 7% of starters were undrafted7%Quarterback, week 5 on: 8% of starters were undrafted8%Quarterback, week 9 on: 15% of starters were undrafted15%QuarterbackRunning back, full season: 4% of starters were undrafted4%Running back, week 5 on: 9% of starters were undrafted9%Running back, week 9 on: 11% of starters were undrafted11%Running backWide receiver, full season: 7% of starters were undrafted7%Wide receiver, week 5 on: 10% of starters were undrafted10%Wide receiver, week 9 on: 12% of starters were undrafted12%Wide receiverTight end, full season: 20% of starters were undrafted20%Tight end, week 5 on: 23% of starters were undrafted23%Tight end, week 9 on: 27% of starters were undrafted27%Tight end

All starters, full season

8%

From week 9 on

14%

Tight ends, week 9 on

27%

How much is out there

Over a full season, 8% of the starters a 12-team league needs were never drafted. Count only the second half of the season and it rises to 14%, about 12 players a year. Tight end is where the most of them come from.

One week is noise

Of the undrafted players who had one big week, 14% kept scoring like a starter. Two big weeks in a row: 38%. Two straight games of starter-level volume: 19%. The base rate for any undrafted player who saw the field is 2%.

A big week on a small role

Not one of the 19 undrafted running backs who had a big week on fewer than 15 touches went on to be a starter. Backs with two straight weeks of 15 or more touches hit 24% of the time.

Compared with your bench

From week 6 on, only 11% of players drafted in rounds 13 to 16 scored like starters. A pickup with two weeks of volume hit 19% of the time, close to a round 10 to 12 pick.

The next man up

When a lead back missed a game, the backup nobody drafted scored 7.8 points, below replacement. The backup somebody had drafted scored 15.1. The undrafted backup rarely gets the whole job.

Stream defenses, not quarterbacks

Picking the undrafted starter with the best Vegas matchup each week lost points at quarterback and tight end compared with a preseason top-12 player. It only came out ahead for defenses, and it broke even for kickers.

Three definitions do most of the work:

How much is on the wire

For each window I ranked players by points from that week on and took the starters a 12-team league needs.

position full season from week 5 from week 9
QB 7% 8% 15%
RB 4% 9% 11%
WR 7% 10% 12%
TE 20% 23% 27%
all 8% 11% 14%

Over a full season, one starter in twelve was never drafted. In the second half it is one in seven, about 12 players a year, or one per team. More than a quarter of second-half starting tight ends went undrafted, which fits the tight end section above: preseason rankings did badly there and the bar for a starter is low.

One week is noise

For every undrafted running back, receiver and tight end, I found the first week each showed a signal and checked what he did afterward. Signals are counted through week 12, so there is enough season left to measure.

signal players per season became a starter points per game after
played a snap 322 2% 3.3
one big week 42 14% 7.4
one big week on a small role 19 10% 6.8
one week of volume 75 9% 6.5
two weeks of volume 27 19% 8.3
three weeks of volume 11 23% 8.9
two big weeks in a row 6 38% 10.7

One big week turned into a starter 14% of the time, and one week of volume 9%. Two weeks in a row doubles the rate or better. A third week of volume adds only four points of hit rate and costs a week of the season, so two is the useful number. Two big weeks in a row is the strongest signal, at 38%, but it is rare: 32 players in five seasons.

What waiting costs. Of the players who had one big week, 34% followed it with another big week or a week of volume. Those players hit 28% of the time. The ones who didn’t hit 7%. Waiting one game means you lose a third of the real pickups to someone else, and you skip two-thirds of the wasted adds.

A big week on a small role

position one big week on a small role two weeks of volume
RB 0 of 19 24% (n=29)
WR 7% (n=46) 19% (n=52)
TE 23% (n=31) 17% (n=53)

None of the 19 undrafted running backs who had a big week on fewer than 15 touches went on to be a starter. A long touchdown on eight carries does not repeat. Backs with two straight games of 15 or more touches hit 24% of the time. Tight ends are the exception: a big week on a small target share still hit 23% of the time, because the bar is low and touchdowns are a large part of tight end scoring. The samples are small.

Snap share alone was weak for receivers. Two straight games on the field for 65% or more of the snaps turned into a starter 5% of the time for receivers, against 14% for running backs and 12% for tight ends. A receiver can play every snap and not get the ball. Targets are what count.

A new starting quarterback, one who throws 25 or more passes in two straight games, scored like a top-12 quarterback for the rest of the year only 10% of the time, because the replacement quarterback already scores 17 points a game.

Compared with your bench

A pickup means a drop, usually a late-round pick. So I compared both groups from week 6, the median week a two-game signal appears.

group became a starter after week 6
drafted in rounds 7–9 36%
two big weeks in a row (waiver) 38%
drafted in rounds 10–12 22%
two weeks of volume (waiver) 19%
one big week (waiver) 14%
drafted in rounds 13–16 11%

By week 6, a round 13 to 16 pick has an 11% chance of becoming a starter. A pickup with two weeks of volume is close to a round 10 to 12 pick, and one with two big weeks in a row is close to a round 7 to 9 pick. Even a one-big-week pickup beats your last few picks. This compares groups: if your round-14 pick has had volume for two weeks, he belongs in the stronger group too.

When the lead back is hurt

I found every game where a team’s lead back (the most touches in the previous game, at 12 or more) missed the game injured, took the back who played the most snaps behind him the week before, and recorded what that back scored.

next back up games points beat replacement
somebody drafted him 21 15.1 57%
nobody drafted him 34 7.8 24%

The lead backs had averaged 13.3 points before they got hurt. A drafted backup roughly replaced that. An undrafted one scored 7.8, well below a replacement back. The draft market already sorted these backups: the valuable ones were drafted, and what is left on the wire is usually half of a committee.

Streaming by matchup

I ran the defense-streaming test for quarterbacks and tight ends too: each week, take the undrafted player who started the week before on the team with the highest Vegas implied total.

position streamed, per game preseason top 12, per game difference
QB 15.6 19.3 −3.7
TE 8.8 11.8 −3.0
K 8.4 8.3 +0.1
DST 8.0 7.1 +0.9

A good matchup doesn’t make up for a worse player at a position where the gap between players is large. At kicker and defense, where talent matters less than circumstance, the matchup is enough.

Part 3: Where the points come from

The first two parts were about players. This part is about the whole pile of points the NFL produces each week, and how it splits by position, team, game and player. The unit is a team-game: one team’s side of one game, counting every fantasy point scored by its players, its kicker and its defense. Five seasons give 2,718 of them.

Fantasy points per team-game, every week

020406080100120wk 1wk 4wk 8wk 12wk 16wk 182021: 100.8 a team-game2022: 97.8 a team-game2023: 97.7 a team-game2024: 98.9 a team-game2025: 97.0 a team-game2026 week 1: 98.82026 week 2: 93.92026 week 3: 101.02026 week 4: 100.22026 week 5: 100.02026 week 6: 99.12026 week 7: 96.7every week lands between 87 and 109

Per team-game

98.5

Weekly average moves

±4.4

One team moves

±25.6

The total barely moves

An NFL team-game produces 98.5 fantasy points on average, about 3,148 on a full 16-game slate. Across 90 weeks, the weekly average never fell below 87 or rose above 109. 2026 is running at 98.6.

One team moves a lot

A single team-game is a different story. The middle 80% runs from 67 to 131. The worst was 17, HOU against BUF in 2021. The best was 211, MIA against DEN in 2023, the 70-20 game.

Receivers get a third

Wide receivers score 34% of all fantasy points, running backs 23%, quarterbacks 17% and tight ends 13%. The split hardly changes from season to season, with one exception: tight ends are up to 14% this year.

Touchdowns make the week

Touchdowns are 24% of skill-player points and yards are 53%. But touchdowns explain 43% of the difference between a team's good and bad weeks, more than yards (39%).

The offense matters

Over five seasons, the Cowboys produced 113.2 points a game and the Panthers 82.6. That gap is 30 points every game. Which team-season it is explains 21% of the variation in a team-game.

Vegas sees some of it coming

Every point of Vegas implied team total was worth 3.0 fantasy points. Teams implied under 17.5 averaged 80, and teams implied at 27.5 or more averaged 120. The ranges still overlap a lot.

Half the points, 60 players

About 273 skill players score in a typical week. The top 60 score half of everything. The 84 players a 12-team league would start, if it knew in advance, score 61%.

The total is steady, one team is not

An average team-game produces 98.5 fantasy points, and a full 16-game slate about 3,150. The weekly average has a standard deviation of 4.4. In 90 weeks it never dropped below 87 or went above 109, and the low was week 18 of 2025, when playoff teams rest starters. Weeks 1 to 17 average 98.8. This season is at 98.6 through week 7.

What does change is how many points are on the board. A week with six teams on bye averages 2,595 points, 18% less than a full slate. Every team in your league is drawing from that smaller pool.

Single team-games swing hard. The standard deviation is 25.6 points, six times the weekly average’s, and the middle 80% runs from 67 to 131. The worst was 17, the Texans in a 40–0 loss to the Bills in 2021. The best was 211, the Dolphins in their 70–20 win over the Broncos in 2023.

By position

position share of all points per team-game week-to-week SD
WR 33.5% 33.0 13.9
RB 22.7% 22.4 10.0
QB 16.6% 16.4 7.8
TE 12.6% 12.4 8.1
K 8.0% 7.9 4.7
DST 6.4% 6.3 5.5

Receivers score a third of all fantasy points and running backs just under a quarter. The split is almost identical in weeks 1 to 6 and weeks 12 to 17, so cold weather doesn’t shift points from passers to runners league-wide. The one trend is tight ends: 12.2 to 12.4% from 2021 to 2024, 13.7% in 2025, and 14.1% so far in 2026.

What the points are made of

part share of skill-player points per team-game variation (CV)
yards 53% 44.5 0.23
catches 26% 21.4 0.27
touchdowns 24% 20.2 0.60
turnovers and two-point tries −2%

Touchdowns are a quarter of the points and most of the swing. They explain 43% of the variance in a team’s weekly skill points, against 39% for yards and 15% for catches. The bottom tenth of team-games averages 4.5 touchdown points and the top tenth averages 40. Yards and catches come from volume, which is steady. When a player has a huge week, check how much of it was touchdowns before you assume he’ll do it again.

By NFL team

Over five seasons the Cowboys produced 113.2 points a game and the Panthers 82.6, a 30-point gap. The best team-season was the 2021 Buccaneers at 128.2 a game. The worst was the 2025 Jets at 75.7.

team points per game, 2021–25 best season worst season 2026, weeks 1–7
Cowboys 113.2 126.3 (2021) 98.5 (2024) 108.0
Bills 112.3 117.3 (2021) 107.8 (2025) 109.1
Lions 110.8 125.3 (2024) 92.7 (2021) 123.2
Bengals 110.0 117.8 (2024) 102.3 (2023) 117.2
Buccaneers 109.1 128.2 (2021) 96.2 (2025) 87.4
…
Giants 86.4 94.2 (2022) 79.8 (2021) 98.9
Jets 85.8 95.6 (2024) 75.7 (2025) 94.1
Titans 85.2 98.7 (2021) 79.0 (2025) 73.7
Panthers 82.6 85.4 (2025) 76.2 (2023) 111.9

Which team-season a game belongs to explains 21% of the variance in team-game totals. The opponent’s season explains 10%, so the offense matters about twice as much as the defense it faces. A team’s rank in one season correlates with its rank the next at 0.45, and its first half predicts its second half at 0.54. Seven weeks into 2026, the Panthers are at 111.9 against a five-year average of 82.6, and the Dolphins at 70.6 against 100.0. Seven games is a small sample, but a half-season correlation of 0.54 says more of that will hold than revert.

How teams share their points

That table says how much an offense produces. This section is about who on the team gets it. For each team-season I took the points scored by its running backs, receivers and tight ends and measured how much went to its top players. Quarterbacks are left out of that count, because every team starts exactly one, and get their own measure below.

On an average team, the top scorer took 23% of those points, the top two 40% and the top three 54%. The middle 80% of team-seasons fall between 33% and 47% for the top two.

most concentrated top two most spread out top two
2022 Raiders: Adams, Jacobs 55% 2021 Jets: Carter, Moore 27%
2023 Jets: Hall, Wilson 54% 2021 Browns: Chubb, Landry 30%
2025 Falcons: Robinson, Pitts 53% 2025 Buccaneers: Egbuka, White 31%
2021 Colts: Taylor, Pittman 51% 2022 Cardinals: Conner, Brown 31%
2024 Eagles: Barkley, Brown 51% 2021 Giants: Barkley, Booker 31%

The most concentrated teams pair one star running back with one star receiver. The most spread out are mostly offenses where the star was hurt or there wasn’t one.

Share of a team’s RB, WR and TE points scored by its top two players

Quarterbacks left out: every team starts one. Large dot: 2021–2025 average. Small dots: each season. Sorted by the average.

20%25%30%35%40%45%50%55%60%league 40%RaidersDolphinsBengalsEaglesFalcons49ersColtsLionsRamsBearsVikingsCowboysSteelersRavensSeahawksBillsChargersPanthersJaguarsTitansGiantsCardinalsBrownsJetsPackersSaintsBuccaneersCommandersTexansBroncosChiefsPatriots
Hover or tap a team for the players behind each season. 12-team PPR scoring, 2021–2025 regular seasons, from nflverse.

Over five seasons, the Raiders (46%), Dolphins (45%), Bengals (44%), Eagles (44%) and Falcons (43%) concentrated their points the most. The Patriots (34%), Chiefs (35%), Broncos (36%), Texans (36%) and Commanders (37%) spread them the most. Spreading the ball doesn’t make an offense bad: the Chiefs were sixth in skill-player points per game while being the second most spread out, and the Raiders were 23rd while being the most concentrated.

By position. A team’s top non-quarterback scorer was a receiver in 50% of team-seasons, a running back in 44% and a tight end in 6%. Within each position, the lead player’s share of that position’s points:

position lead player’s share, average middle 80% most concentrated teams, 5 seasons most spread out
RB 57% 41–75% Bengals 71%, Chargers 64%, Rams 64% Broncos 45%, Commanders 47%, Chiefs 49%
WR 40% 31–49% Falcons 48%, Dolphins 47%, Raiders 47% Patriots 34%, Packers 34%, Giants 35%
TE 64% 42–87% 49ers 84%, Eagles 77%, Bears 76% Panthers 46%, Colts 47%, Saints 48%

Running back has the widest range. The 2021 Steelers gave Najee Harris 92% of their running back points; the 2025 Cardinals’ lead back, Michael Carter, had 30%. Tight end is the most top-heavy: when a team has one real tight end, like George Kittle (96% of the 49ers’ tight end points in 2023), he gets almost all of it. When it doesn’t, the points split across two or three players nobody should start.

Quarterbacks took 19% of a team’s skill-player points on average. The Bills and Eagles were highest at 25%, then the Ravens at 23%. That is Josh Allen, Jalen Hurts and Lamar Jackson running the ball.

Is it the team, or the players? If concentration were a team habit, it would carry from one season to the next, and the gap between teams’ five-season averages would be bigger than chance. To get the chance level, I shuffled each season’s values among the 32 teams 2,000 times and measured how far apart the five-season averages landed anyway.

measure carries to next season team averages explain by chance alone
quarterback share 0.55 60% 20%
lead tight end 0.31 28% 20%
top two players 0.22 28% 19%
lead receiver 0.17 26% 19%
lead running back 0.10 19% 19%

Only the quarterback share is clearly a team trait, and that’s because it is really the quarterback. The rest is mostly the players. The top-two share has a small team effect, a bit above chance. The lead running back’s share has none at all: over five seasons, no team was a bellcow team or a committee team beyond what luck would produce. The Bengals’ 71% is Joe Mixon and then Chase Brown each getting the job, not a scheme.

Shares also shrink. Players who took 15% or more of their team’s non-quarterback points averaged 20% that season and 17% the next if they stayed on the same team. The 39 who changed teams went from 19% to 15%. Within a season, a team’s top-two share in weeks 1 to 9 predicts weeks 10 to 18 at 0.43.

Concentrated offenses score a little more, but not much and not every year. The correlation between a team’s top-two share and its non-quarterback points is 0.17, and it was slightly negative in 2023. The most concentrated quarter of team-seasons averaged about 87 skill-player points a game, the most spread out quarter about 81.

The game around it

Vegas lines predict a team’s fantasy output better than anything else I tested. Each point of implied team total was worth 3.0 fantasy points, and the line explains about 20% of the variance.

Vegas implied team total team-games fantasy points, average middle 80%
under 17.5 334 79.5 48–109
17.5–20 480 89.1 59–119
20–22.5 646 96.0 68–124
22.5–25 618 103.1 74–134
25–27.5 424 110.4 82–139
27.5 and up 216 119.5 87–147

The top group averages 40 points more than the bottom, but the ranges overlap almost completely. A team implied for 28 still has a one-in-ten chance of scoring under 87.

Winners score 111 fantasy points, losers 86. Losing teams’ receivers score 30.7 against 35.3 for winners, 13% less, because a team that’s behind keeps throwing. Losing teams’ running backs and quarterbacks score 25% less, and their defenses two thirds less. Home teams average 101.4 and away teams 95.7. Domes average 101.8 and outdoor games 96.9; outdoor games with wind of 15 mph or more average 90.0. None of these are adjusted for the Vegas line, which already prices in most of them.

By player

In a typical week, about 273 skill players score at least one fantasy point. The top 60 score half of all the points, and the top 24 score a quarter. If a 12-team league could pick its 84 starters after the games, those players would score 61% of everything. The other 39% goes to backups, blocking tight ends and garbage-time receivers nobody would start.

What to do with this

In the draft

On the waiver wire

Setting a lineup

Sources

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